For this reason, corporate has designated a 224×192 pixel “safe” area that all TVs ought to be able to display. To make things worse, you’re still stuck in the ’90s with CRT TVs that tend to crop parts of the image. The game is written for the Super Nintendo (SNES), so unless you want to use special high-res graphics modes that impose additional restrictions, you have to make due with the default resolution of 256×224 pixels. When the player talks to a character, you want to display a text box that uses your font. The full font from the Japanese version of A Link to the Past. You come to the conclusion that a font of 512 characters might be a decent balance 256 kanji characters, 160 kana characters and 96 characters for the Latin letters and everything else. The game is in Japanese with occasional English text, so your font needs to contain hiragana, katakana and as many kanji characters as you can fit, in addition to the Latin alphabet, punctuation, numbers and whatever game-specific symbols and icons you need. You’re a developer at Nintendo implementing a font in The Legend of Zelda: A Link to the Past.
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